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Adventure Calendar #12: Stage Plays

Day 12 of my Adventure Calendar. For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam!

Image: Final Fantasy VI

I found myself wondering fun ways to deliver exposition to players recently, when I remembered Final Fantasy VI‘s famous opera scene. So, the idea for today is quite simple: have stage plays and performances take place in your settlements, camps, and cities.

I’m now just going to list a whole bunch of things to consider, to hopefully fire up your own ideas!

Types of Plays

Other Elements

Budget: This would influence the quality of costumes, sets, and maybe even the actors’ skills.

Audience Reception: This could affect the players’ perception or enjoyment of the play, possibly leading to different side quests or rumors.

Troupe Reputation: Indicates if the acting troupe is renowned or just a group of novices. This could impact the quality and complexity of the play.

Magic Level: Determines if magical effects are used in the play, ranging from simple illusions to grand spectacles.

Secret Agenda: The play might contain coded messages or be a cover for something else, like a heist or a secret meeting.

Prop Quality: From cardboard swords to masterfully crafted props, this could add layers of believability or hilarity.

Controversy Level: Dictates whether the play contains elements that are socially or politically controversial in the world, possibly sparking debates or even riots.

Musical Score: Determines the presence and quality of musical elements, from a lone minstrel to a full orchestra.

Famous Cameo: The inclusion of a well-known character in the world making an appearance in the play, with potential implications for the story.

Recent History: A play might reflect recent events in which the party themselves played a part, showcasing how these events are viewed by the general population.

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