Site icon Dice Goblin

DIY Ancient Prophecies, Symbols & Lost Languages to Guide Your Campaign

This is a campaign hook I came up with centered around mystery, an ancient language, prophecy, and solving the puzzle of words from the past.

Image: Spellbook by Fionn Hand

Making The Scrypt

The Prophecy

Let’s start with an ancient prophecy:

“When the Moon covers the Sun, Evil awakens.
The Seals will be broken.
Evil will lay ruin to the land.
Four holy gemstones exist.
Together, they can seal evil.
One gemstone lays in a temple upon the highest peak.
One gemstone lays in the city of the sea.
One gemstone lays within the sunken lands.
One gemstone lays in the guardian of the forest”

This is the full prophecy, as once written down by ancient peoples. We have an eclipse, triggering the release of an Ancient Evil™️, and a pretty cookie cutter quest to gather 4 ancient gemstones. One gemstone in the mountains, one gemstone in an Atlantis-like place, one gemstone in the ‘sunken lands’ which in this case means “underground”, and one in the “guardian of the forest”, i.e. the most ancient and tallest tree. Perfect!

This is what we’re going to obscure a bit.

Encoding Into Keywords

Let’s abstract the prophecy into keywords, that still somewhat conveys the meaning. No one speaks or can read this language anymore, so the true meaning is lost. All we can figure out in the present, is nouns and verbs.

Moon Cover Sun
Evil Awake
Seal Destroy
Evil Destroy World
Four Gemstone Seal Evil
Gemstone Temple Peak
Gemstone City Ocean
Gemstone City Underground
Gemstone Peak Forest

Transforming the Keywords

For each unique word, I’m going to assign a letter. Moon becomes A. Cover becomes B. When a word reoccurs, we use the same letter. Our prophecy is now:

A B C
D E
F G
D G H

I J F D
J K L
J M N
J M O
J L P

Let’s also make a table, to keep track of our own translations:

WordLetter
MoonA
CoverB
SunC
EvilD
AwakeE
SealF
DestroyG
WorldH
FourI
GemstoneJ
TempleK
PeakL
CityM
OceanN
UndergroundO
ForestP

Making It Mysterious

Next, I go to dafont.com, dingbats > Runes, Elvish. I pick a nice typeface that looks nothing like actual letters.

Next, I take my letter-coded prophecy and paste it into a text editor or image editor like Photoshop, and just set the typeface to what I picked.

And now we have a beautiful, mysterious prophecy for the players to decypher!

For an additional layer, generate fantasy words for each sigil. I used Ancient Sumerian on https://donjon.bin.sh/. This is for flair, but also has a practical use; in-universe, scholars can now refer to a specific sigil as “Ah, that symbol is called ‘Uthad’, an ancient word for ‘4’” instead of having to go “Ah yes, squiggly line-no, not that one, the other- yes, that one!.

I’m also going to obfuscate some words a bit -the Game Master knows the literal meaning, but in-world historians do not.

WordLetterName
Moon, Heavenly BodyAAnar
Cover, ConcealBSina
Sun, Light,StarCSelepp
Evil, Ruin, DeathDSusa
Awake, AriseESidi
Seal, LockFErech
Destroy, KillGAlar
World, Reality, Realm, LandHShina
FourIUthad
Gemstone, Artifact, RelicJBaryl
Temple, Holy Place, SanctuaryKNeveh
Peak, High Place, TowerLNimri
City, Place of Many PeopleMMashka
Ocean, Water, BlueNAnash
Underground, Dark, Darkness, Below, BlackONimre
Forest, GreenPShemish

Using It In Your Campaign

But why do all this?

So, what could this look like?

Interacting with the Prophecy

I think that gives a bit of a taste. To sort of summarize:

The meaning of sigils could be learned from books, scholars, sages, relics, dungeons, ruins etc. The dungeons and ruins are dangerous and faraway, the books are stolen by bandits, or in the hands of ruthless wealthy collectors, the scholars and sages are in remote towers, hostile courts, kidnapped, taken etc.

Each sigil is a hook for adventure.

Expanding Further

Exit mobile version