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Dodge, Block & Parry for Into the Odd/Electric Bastionland/Cairn

silver knight helmet

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I’ve been really inspired by a few things recently: Dark Souls, Elden Ring, and super-sleek minimalist RPG Cairn. This is my interpretation of bringing Soulslike tactical decision making to the tabletop!

Also see my first playtest of this system!

The Simple Version

The Warden will declare which enemies will attack which character. Before damage is rolled, a character under attack has 4 options:


Active Roll Version

The Warden will declare which enemies will attack which character. Before damage is rolled, a character under attack has 4 options:


Weak, Strong, Fast & Sweeping

Each enemy attack falls into one of 4 categories. It should be clear to the players which enemy would deal what type of attack.

Sweeping attacks cannot be Dodged or Blocked. Think: magic, a dragon’s breath. These are best avoided through movement and cover.

Mix & Match

This system is designed to present interesting player choices: What if a minotaur is about to use his club on your (Strong) and a snakeperson archer is taking aim with its bow (Fast)?

Exit mobile version