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Making Tense Deals & Exchanges for TTRPGs

When I write for FIST and I have a clear idea of setting and story, I make it a mission. If I feel like there’s multiple interpretations and ideas that could fit the framework, I make it a toolkit instead. I just wrote a template for tense exchanges and deals – and since I think it works for whatever setting or system, I figured I’d elaborate here!

Check out the FIST interpretation here, or keep reading for the system-setting-neutral core idea!

One of the most tense scenes in crime and espionage fiction is The Deal – two parties meeting to exchange valuable items, each side watching the other for signs of betrayal. These scenes work because they’re pressure cookers of dramatic tension. Everyone is armed, no one trusts each other, and one wrong move means everything explodes into violence.

I think this idea can work just as well in modern spy-fi as well as elfgames and the like; it’s about the dynamics, not about the setting.

I approached this in the following way:

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