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Prototype: Presenting TTRPG texts in a digital native format

Some time ago I wondered Why The Fuck Am I Reading RPG PDFs On My Computer?. This take got some cool responses and feedback, and I let this all percolate, as I am bound to do with ideas. Today, this got to the point of developing a first prototype.

Really, really big disclaimer: I'm not a developer. I used AI (Claude) to prototype this because I wanted to see if the idea could actually work. And I think it does! But this is very much a rough prototype - it'll probably break in weird ways, the code is probably a mess, and I have no idea what I'm doing half the time. If you're a real dev and this concept interests you, please take it and make it not-terrible. I'm just here to prove the idea isn't completely stupid.

So, the core approach: A universal format to write adventure modules in, so that a universal tool can take it and run with it.

For the ‘universal format’, I figured markdown would be a good approach. It’s how I write my stuff, as it allows me to completely focus on the text. So, the tool would have to be able to load markdown files, and recognize TTRPG specific features. A bit like an old school video game cartridge (imagery I am very nostalgic about).

Essentially: One markdown file is the complete adventure. It contains the core text, but also a section at the bottom that is ‘read’ by the tool, and used for referencing.

Early Features

Check out the prototype here:

And the very, very rough markdown prototype file:

So, to be very clear:

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