Adventure Calendar #4: Halo as a Fantasy TTRPG Campaign

Day 4 of my Adventure Calendar! For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam! Image: Future's Skyline by Michael Grodkowski I always consider "making RPG stuff" a different hobby from "running/playing RPGs", just like "worldbuilding" is a separate hobby in and … Continue reading Adventure Calendar #4: Halo as a Fantasy TTRPG Campaign

If You Smell What The Party Is Cooking – Gathering & Crafting in Cairn

Image: Breath of the Wild Study 3 by Anato Finnstark I spent quite some time during the recent holidays working on a new hexcrawl setting, as a sort of 'happy place'. Inspired by the tone of Breath of the Wild and Dragon Quest, I set out to create world of 'adventure is exciting!' and 'travel … Continue reading If You Smell What The Party Is Cooking – Gathering & Crafting in Cairn

Oh? You’re Approaching Me? Closing The Distance in Dungeons & Dragons Encounters

Most of my systems and posts are about adding interesting, meaningful choices to TTRPG procedures that tickle the players' sense of risk and reward. This particular system was originally written for ships at sea, but can be repurposed just as well for on-foot encounters in the wilderness - or spaceships venturing into parts unknown. This … Continue reading Oh? You’re Approaching Me? Closing The Distance in Dungeons & Dragons Encounters

The Things We Find Along The Way – Filling The Gaps In A Hexcrawl or Pointcrawl

Here I aim to flesh out the step between “you are traveling” and “you found a dungeon” in a hex- or pointcrawl, in a way that hopefully feels natural and like actual exploration. I’ve taken some inspiration from, yes, Skyrim. It aims to add a bit of risk-reward to the process: discovering new locations might … Continue reading The Things We Find Along The Way – Filling The Gaps In A Hexcrawl or Pointcrawl

We Cannot Get Out: Giving The Underdark A Mines Of Moria Feel with Noise & Alerts in Dungeons & Dragons

"Quietly now. It's a four-day journey to the other side. Let us hope that our presence may go unnoticed." Gandalf This is a specific implementation of my Noise & Alert system, applied to travelling through the Underdark. Part II of this post is up here: I Have No Memory Of This Place: Navigating The Underdark … Continue reading We Cannot Get Out: Giving The Underdark A Mines Of Moria Feel with Noise & Alerts in Dungeons & Dragons