I made a bunch of macros to make Block, Dodge, Parry smoother to run in Foundry VTT v11. Note: I am not a very good programmer. I had ChatGPT write these for me, and tweaked them as needed. I am using the Macro Wheel extension by TheRipper93 for quick-and-smooth macro selection, and Token Magic for … Continue reading A Bunch of Macros for Foundry VTT/Cairn/Block, Dodge, Parry
Tag: OSR
Time, Gear, Skill: Sneaking
OSR games tend to adjudicate sneaking and stealth as "just describe what you're doing, and we'll go from there", which is a perfect valid approach in most cases. This is a version of sneaking that incorporates the Time, Gear, Skill philosophy as found in Block, Dodge, Parry and, oh wow, KNOCK #4! Image: Stealth Mission … Continue reading Time, Gear, Skill: Sneaking
Adventure Calendar #20: Schools of Swordplay
Day 20 of my Adventure Calendar. For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam! Image: Samurai Trees by Alex Nice Learning new skills in Block, Dodge, Parry is about finding new trainers. However, historically, sword training was also formalized within schools … Continue reading Adventure Calendar #20: Schools of Swordplay
Adventure Calendar #11: Japanese Bladed Weapons for Cairn/Block, Dodge, Parry
Day 11 of my Adventure Calendar. For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam! Image: Samurais night route by David Benzal I visited Japan recently, so I'm allowing myself some gushing over Japanese swords and daggers. These weapons aim to: Capture … Continue reading Adventure Calendar #11: Japanese Bladed Weapons for Cairn/Block, Dodge, Parry
Adventure Calendar #8: Challenging for a Duel
Day 8 of my Adventure Calendar. For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam! Image: Duel by Antonio J. Manzanedo Block, Dodge, Parry has duel rules. However, we can make the challenge before the actual duel a thing too. After all, … Continue reading Adventure Calendar #8: Challenging for a Duel
Adventure Calendar #3: Pistols & Rifles for Cairn & Block, Dodge, Parry
Day 3 of my Adventure Calendar! For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam! Image: Unwelcomed by Rémi Jacquot Today: two new ranged weapons for Cairn and Block, Dodge, Parry: The flintlock pistol and flintlock rifle. First and foremost, I'm not … Continue reading Adventure Calendar #3: Pistols & Rifles for Cairn & Block, Dodge, Parry
Adventure Calendar #2: The Quantum Goodbye Letter
Day 2 of my Adventure Calendar. For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam! Image: Unsplash Depending on what type of timekeeping your campaign uses, PCs tend to get around 8 hours of rest, most of which will taken … Continue reading Adventure Calendar #2: The Quantum Goodbye Letter
Adventure Calendar #1: Scribes
Today is the first day of my Adventure Calendar. For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam! Image: Unsplash in combination with Heroforge So, you're stocking your town: you got a blacksmith, tavern for drinks and rumors, lodging, healing, … Continue reading Adventure Calendar #1: Scribes
Block, Dodge, Parry’s 1-Year Anniversary – What’s Next?
Looking back at 1 year BDP, and looking forward to the Player Guide, Bestiary and first Adventure!
Zombies for Cairn/Block, Dodge, Parry
Block, Dodge, Parry does not have a bestiary - yet. This is mostly because I find the monsters detailed in Cairn more than sufficient. However, I was recently contemplating an undead-outbreak-focused campaign, which would put a lot of focus on the lowly Zombie. How would I 'adapt' the zombie to be a center pillar for … Continue reading Zombies for Cairn/Block, Dodge, Parry