The Things We Find Along The Way – Filling The Gaps In A Hexcrawl or Pointcrawl

Here I aim to flesh out the step between “you are traveling” and “you found a dungeon” in a hex- or pointcrawl, in a way that hopefully feels natural and like actual exploration. I’ve taken some inspiration from, yes, Skyrim. It aims to add a bit of risk-reward to the process: discovering new locations might require an investment of time and resources, and the final reward might be nothing, a welcome surprise, or a nasty encounter.

Image: Whiterun Hold by Michal Kus

The Things We Find Along The Way

Note: Tables are referenced in [bold brackets].

While traveling, you spot…

1d6Result
1-2A [Point of Interest]
3-4A [Vantage Point]
5-6Approaching [People]

…at a [Distance].

Distance

1d6Result
1Closeby: easy to reach; short travel time
2-5Not too far away: a short walk or small challenge
6Quite far away: a long walk or difficult challenge

Point of Interest

1d6Result
1Plume of smoke, indicating a [Camp] 
2[Cave entrance]
3[Ancient shrine]
4[Crumbling ruin]
5[Vantage Point]
6Roll twice

Vantage Point

1d4Result
1Old watchtower
2Small hill
3Climbable tree
4Big, jutting rock

…from which you spot a [Point of Interest] at a [Distance].

People

Each group of people has a [Disposition].

1d10Result
1Fellow travelers
2Merchants
3Monks
4Pilgrims
5Rangers
6Hunters & trappers
7-9Bandits
10Bandits posing as Roll a d6 on this table

Disposition

1d6Result
1Hostile
2-3Cautious
4Indifferent
5Curious
6Friendly

Beasts

Beasts also possess a [Disposition].

1d6Result
1-2Bears
3-4Wolves
5Giant vultures
6Trolls

Camp

1d6Result
1-2Recently abandoned. 1d6: (1-2) There are still some supplies (3-6) Nothing beside remains
3-4In use by [People].
5-6Recently attacked by [Beasts].

Cave Entrance

The cave is…

1d6Result
1Just one chamber big
2-51d4+1 chambers big
62d4+2 chambers big

and occupied by…

1d6Result
1-2[People]
3-4[Beasts]
5-6Abandoned.

Ancient Shrine

The shrine…

1d6Result
1-3is unremarkable and mundane
4-5aids the journey through supplies left here
6aids the journey through some magical blessing

Crumbling Ruin

This ruin is of a…

1d6Result
1Temple
2-3Outpost
4-5Lodge
6Castle

and is occupied by…

1d6Result
1-2[People]
3[Beasts]
4-6Abandoned.

and contains…

1d6Result
1-3Nothing of note
4-5A cache of hidden supplies and treasure
6A dungeon

Design Notes

There’s a chance of chains of events: lookout > another lookout > 2 locations, for instance.

The [Distance] table is an invitation to have the players invest resources, be it time (a longer detour), tools or equipment. 

“Closeby” should mean there’s no challenge involved; “Not too far away” might involve a skill check (“Climb the crumbling tower with DEX”) or a tool (“Use the grapple hook to climb the tower”); “Quite far away” could involve a skill check and a tool.

I hope this document also encourages interesting choices – sure, you spotted a camp, but it might be occupied by bandits, so approach carefully.

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