I made a bunch of macros to make Block, Dodge, Parry smoother to run in Foundry VTT v11. Note: I am not a very good programmer. I had ChatGPT write these for me, and tweaked them as needed. I am using the Macro Wheel extension by TheRipper93 for quick-and-smooth macro selection, and Token Magic for … Continue reading A Bunch of Macros for Foundry VTT/Cairn/Block, Dodge, Parry
Category: Cairn
Time, Gear, Skill: Sneaking
OSR games tend to adjudicate sneaking and stealth as "just describe what you're doing, and we'll go from there", which is a perfect valid approach in most cases. This is a version of sneaking that incorporates the Time, Gear, Skill philosophy as found in Block, Dodge, Parry and, oh wow, KNOCK #4! Image: Stealth Mission … Continue reading Time, Gear, Skill: Sneaking
Adventure Calendar #22: Rules for Climbing
Day 22 of my Adventure Calendar. For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam! Image: Climbing the Mammoth by Chris Karbach I've gone bouldering a few times recently, and it had me thinking about, well, climbing. I came up with the … Continue reading Adventure Calendar #22: Rules for Climbing
Adventure Calendar #20: Schools of Swordplay
Day 20 of my Adventure Calendar. For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam! Image: Samurai Trees by Alex Nice Learning new skills in Block, Dodge, Parry is about finding new trainers. However, historically, sword training was also formalized within schools … Continue reading Adventure Calendar #20: Schools of Swordplay
Adventure Calendar #16: A Mixture of Monsters
Day 16 of my Adventure Calendar. For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam! Block, Dodge, Parry features 3 main damage types for martial damage, just like D&D 5e. These are: Piercing. Rolling the maximum value on your damage roll makes … Continue reading Adventure Calendar #16: A Mixture of Monsters
Adventure Calendar #3: Pistols & Rifles for Cairn & Block, Dodge, Parry
Day 3 of my Adventure Calendar! For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam! Image: Unwelcomed by Rémi Jacquot Today: two new ranged weapons for Cairn and Block, Dodge, Parry: The flintlock pistol and flintlock rifle. First and foremost, I'm not … Continue reading Adventure Calendar #3: Pistols & Rifles for Cairn & Block, Dodge, Parry
Zombies for Cairn/Block, Dodge, Parry
Block, Dodge, Parry does not have a bestiary - yet. This is mostly because I find the monsters detailed in Cairn more than sufficient. However, I was recently contemplating an undead-outbreak-focused campaign, which would put a lot of focus on the lowly Zombie. How would I 'adapt' the zombie to be a center pillar for … Continue reading Zombies for Cairn/Block, Dodge, Parry
Wounds & Injuries for Cairn
The latest update for Block, Dodge, Parry includes a system for wounds & injuries. Since it also works for base Cairn, I figured I'd dedicate a blog post to it! Art: Dragon's Breath 2 by Greg Rutkowski Adventuring is a dangerous profession. A way to reflect that is to use these rules for wounds. Wounds … Continue reading Wounds & Injuries for Cairn
Defense & Survivability in the OSR, Cairn & Block, Dodge, Parry
A big distinction that's often made between modern RPGs like Dungeons & Dragons 5e and OSR RPGs is combat as war vs. combat as sport. Combat as war frames combat as, well, life-or-death. It's about surviving, not how you survive or what dirty tricks you had to pull to survive it. Combat as sport frames … Continue reading Defense & Survivability in the OSR, Cairn & Block, Dodge, Parry
Block, Dodge, Parry 1.3: Luck, Complex Tasks & Magical Gear
Block, Dodge, Parry has received another update! Version 1.3 contains: A system to resolve Complex Tasks: for when a single roll or simply saying "you are able to do this" or "you are unable to do this" doesn't cover it, and when time (how long does it take) becomes a factor. Magical Gear that ties in a bit more … Continue reading Block, Dodge, Parry 1.3: Luck, Complex Tasks & Magical Gear