A Blog for Dungeon Masters, Game Masters, Wardens and More

Hi there! I’m Lars, a Dungeon Master for multiple campaigns for about 4 years now. My interests and inspiration has evolved all over the place during that time: From 5e to PbtA to OSR and beyond. On this blog, I’ll share my ideas about being a DM with the world, and hopefully add something useful to your personal DM toolbox!

Some stuff I write is specifically for D&D 5e, some stuff fits the OSR design philosophy, some stuff is for The Black Hack, some stuff is for Cairn, Into The Odd & Electric Bastionland, and some stuff is system agnostic.


Recent Posts

Oh? You’re Approaching Me? Closing The Distance in Dungeons & Dragons Encounters

Most of my systems and posts are about adding interesting, meaningful choices to TTRPG procedures that tickle the players’ sense of risk and reward. This particular system was originally written for ships at sea, but can be repurposed just as well for on-foot encounters in the wilderness – or spaceships venturing into parts unknown. This … Continue reading Oh? You’re Approaching Me? Closing The Distance in Dungeons & Dragons Encounters

There Was A Firefight: Gunfighting Rules for Into the Odd/Electric Bastionland/Cairn

This is an attempt to bring the risk-management decisions of my Dark Souls inspired combat to a more contemporary form of fisticuffs. Be it for Old West, modern-day, cyberpunk, or sci-fi type adventures, I hope these rules give you some bang for your buck (it helps that it’s free!) Image: Oscillator by Kevin Moran What … Continue reading There Was A Firefight: Gunfighting Rules for Into the Odd/Electric Bastionland/Cairn

star wars bobba fett costume

Lightsabers, Blasters & The Force: Star Wars, But Make It Odd

To celebrate the release of Obi-Wan Kenobi, here are some equipment rules I tinkered together for exploring a galaxy far, far way with the ruleset from Cairn/Into the Odd/Electric Bastionland! Blasters Blaster Pistols Hand Blaster. D6. 100 credits. Example: DH-17. Heavy Hand Blaster. D8. 1000 credits. Example: DL-44. Blaster Rifles Crude Blaster Rifle. Bulky, D6. … Continue reading Lightsabers, Blasters & The Force: Star Wars, But Make It Odd

The Things We Find Along The Way – Filling The Gaps In A Hexcrawl or Pointcrawl

Here I aim to flesh out the step between “you are traveling” and “you found a dungeon” in a hex- or pointcrawl, in a way that hopefully feels natural and like actual exploration. I’ve taken some inspiration from, yes, Skyrim. It aims to add a bit of risk-reward to the process: discovering new locations might … Continue reading The Things We Find Along The Way – Filling The Gaps In A Hexcrawl or Pointcrawl

I Have No Memory Of This Place: Navigating The Underdark Through Your Senses in Dungeons & Dragons

What This System Tries To Do The Underdark is vast and dangerous. To try and map it, is folly. Navigation must be done differently; by using all of your senses. Tunnels twist and turn, and may not lead into the direction you were hoping for. This system tries to capture the vibe of the Fellowship … Continue reading I Have No Memory Of This Place: Navigating The Underdark Through Your Senses in Dungeons & Dragons

We Cannot Get Out: Giving The Underdark A Mines Of Moria Feel with Noise & Alerts in Dungeons & Dragons

“Quietly now. It’s a four-day journey to the other side. Let us hope that our presence may go unnoticed.” Gandalf This is a specific implementation of my Noise & Alert system, applied to travelling through the Underdark. Part II of this post is up here: I Have No Memory Of This Place: Navigating The Underdark … Continue reading We Cannot Get Out: Giving The Underdark A Mines Of Moria Feel with Noise & Alerts in Dungeons & Dragons

Books, The Best Weapons In The World: Simulating The Process of Reading Dusty Tomes in Dungeons & Dragons

What This System Does Implement books with benefits into your D&D campaign Make the experience of reading a book in D&D a bit more like reading a book in real life Have the relevant attributes provide relevant benefits How It Accomplishes That It makes Intelligence an important reading stat It makes progress through a book … Continue reading Books, The Best Weapons In The World: Simulating The Process of Reading Dusty Tomes in Dungeons & Dragons

Now I’m A Believer: Run A Religion (Or Cult) In Dungeons & Dragons (Or Other TTRPGs)

What This System Tries To Do Provide possibility for emergent storytelling through progress. Starting a real-life religion is probably pretty tricky (I never tried it), but just as Adventurers are capable in combat, I’m assuming that player characters setting out to spread the good word are also remarkably capable. I find it far more interesting … Continue reading Now I’m A Believer: Run A Religion (Or Cult) In Dungeons & Dragons (Or Other TTRPGs)

Straight To The Moon: Adding A Stock Exchange To Your Dungeons & Dragons Economy

What This System Does Basically, we’re going to generate a table for stock prices of past and future. Players simply buy a stock for the current market price, and can sell it at some point in the future for the new market price. This system takes type of stock, volatility and general market tendency into … Continue reading Straight To The Moon: Adding A Stock Exchange To Your Dungeons & Dragons Economy

Using Storytelling Conflicts To Create A Captivating Campaign

A central conflict inherently provides themes to structure your campaign around, and can provide motivation and background for one or more Big Bad Evil Guys within your campaign. These conflicts provide context to narrative choices made by your players, and will (hopefully) have them think about their choices and consequences until long after the session.