I've been using the lockdown for, you guessed it, a lot of tabletop rpg's. All this time has given me the opportunity to explore more outside of the boundaries of strictly D&D. As I'm about to return to D&D, I want to include mechanics that I've fallen in love with from systems such as Dungeon … Continue reading 4 Homebrew Rules To Make D&D Follow Fiction, Not Rules
Short-range teleporters can make for awesome combat encounters! Here, I use Dungeondraft to create some quick examples.
What can we learn from video games to introduce interesting gameplay twists ("gimmicks") in a fair way?
A central conflict inherently provides themes to structure your campaign around, and can provide motivation and background for one or more Big Bad Evil Guys within your campaign. These conflicts provide context to narrative choices made by your players, and will (hopefully) have them think about their choices and consequences until long after the session.