Image credits: Merciless by Vlad Marica I've started playtesting my aforementioned Dodge, Block & Parry system! I've tied it into the Weapon system as well, and it's working quite good, so far! Design Notes Fight back makes combat even more lethal, by allowing for essentially a double attack (attacking in response to the enemy => … Continue reading Dodging, Blocking & Parrying in Practice
Category: Soulslike
Dark Souls-inspired Weapons for Into the Odd/Cairn
Next up in my series on Cairn-inspired writing, weaponry! I love the quick combat of Cairn, so I don't want to slow that down too much, nor do I want the character sheet to be filled with a load of special maneuvers. The main goals for this project, which I've given the working title of … Continue reading Dark Souls-inspired Weapons for Into the Odd/Cairn
Dodge, Block & Parry for Into the Odd/Electric Bastionland/Cairn
An attempt to combine Dark Souls mechanics with minimalist OSR gameplay