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Stacking The Deck – Mining Fallout: New Vegas for TTRPG Setting Ideas

Fallout: New Vegas turned 15 in October, so I’m a bit late with this post, but whatever. With season 2 of the Amazon show coming up, I’m more eager than ever to revisit the Mojave Wasteland. New Vegas is a masterclass in faction design. Strip away the bottle caps and power armor and you’ve got a skeleton that fits any setting: a crossroads, a prize worth fighting for, and multiple groups with mutually exclusive visions for the future – and no one’s entirely wrong. Here’s what New Vegas has and how you can shuffle the deck for your own game.

The Major Players

New Vegas has…

So you need…

One of my favorite pieces of New Vegas artwork, by Lizalot

The Land Itself

The Mojave is a pressure cooker: the desert is harsh, water is scarce, and arable land is precious. Hoover Dam represents an important strategic landmark, and survival itself. Your setting does not need to be a literal wasteland, but it does need some kind of hostility baked into the landscape that drives conflict:

The key is that the resource must be essential, limited, and controllable. If one faction could just go somewhere else, the tension collapses. Everyone has to fight over the same prize because there’s nowhere else to go.

The map itself also has a concept worth stealing: A forced detour due to a, for now, insurmountable hazard.

The Dungeons In Between

New Vegas is dotted with smaller factions that owe allegiance to no one, or sell it to the highest bidder. These are your wildcards, your quest-givers, your complications.

New Vegas has…

So you need…

The Question At The Center

New Vegas (and Fallout in general, or at least, the good Fallout) provides a range of answers to the question: “How do we rebuild after the end of the world?”

Imperialism dressed up in decency or imperialism that at least has the decency to not pretend to be decent or trusting the vision of the worthy few or tear everything down and truly start anew.

Essentially: You can start with a diagram like this. Pick 4 corners, label all edges and diagonals. No factions exists in a vacuum. This obviously isn’t some ground-breaking new idea – I just felt like making a diagram.

When building your powder keg, find your central question. It might be:

Create factions that are each a different answer to that question. Make those answers incompatible. Drop your players at the crossroads where all of them collide.

And Finally…

Your setting should have a Big Iron of sorts.

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