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Sub-Hex Design: Seven Anchors of Wilderness Play

green leafed trees during fog time

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One of my eternal pitfalls is being waaaay too ambitious when planning things; always aiming for megadungeons and 50×50 hexcrawls. Let’s try and start a bit smaller.

Castle Grief wrote about the 7 Hex Codex in their Substack, which is what has me thinking in this direction.

Ok, 7 hexes. Good start. However, just *one* feature per hex feels a bit sparse to me, so I zoomed in a little bit more (oh boy, here we go again with the scope creep, but okay):

Now we have 7 hexes per biome (and some border hexes in between, I’m skipping those for now). The approach I’m trying out, is:

The anchor list are 7 elements to insert into this hex; one for each subhex. Arrange as desired. I’m not saying I’m breaking revolutionary new ground here, just that this is the framework I’m using at the moment. The 7 anchors are as follows:

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