To celebrate the release of Obi-Wan Kenobi, here are some equipment rules I tinkered together for exploring a galaxy far, far way with the ruleset from Cairn/Into the Odd/Electric Bastionland! Blasters Blaster Pistols Hand Blaster. D6. 100 credits. Example: DH-17.Heavy Hand Blaster. D8. 1000 credits. Example: DL-44. Blaster Rifles Crude Blaster Rifle. Bulky, D6. 10 … Continue reading Lightsabers, Blasters & The Force: Star Wars, But Make It Odd
Tag: Electric Bastionland
Dark Souls-inspired Weapons for Into the Odd/Cairn
Next up in my series on Cairn-inspired writing, weaponry! I love the quick combat of Cairn, so I don't want to slow that down too much, nor do I want the character sheet to be filled with a load of special maneuvers. The main goals for this project, which I've given the working title of … Continue reading Dark Souls-inspired Weapons for Into the Odd/Cairn
Time, Gear & Skill: A Different Approach To Skill Checks
The following was written with Cairn in mind, but would work just as well for Into the Odd, Electric Bastionland and heck, D&D 5e if you're doing a complete revamp. Performing actions involves time, gear, and skill. Generally, if you have none or one of the three, a task is impossible.If you have all three, … Continue reading Time, Gear & Skill: A Different Approach To Skill Checks