Nothing To See Here: City Guard Patrol Shifts for TTRPGs

Be it for a fantasy city, superhero game, or space station, these mechanics will help you flesh out 'walking the beat' for your party of law-keepers. Intersperse this with big, landmark cases - murder, heist, kidnappings etc.! Image: The Siege: Inside Town by Francis Goeltner The Stats Of A District First, determine the size of … Continue reading Nothing To See Here: City Guard Patrol Shifts for TTRPGs

Intelligence, Influence & Might: Simple Faction Conflict in TTRPGs

I like the idea of faction play, but I find it often gets bogged down into a large number of variables and actions. I've tried to make a system that is trackable with simple tokens representing Assets, and allows for plenty of player intervention. Factions & RegionsRegionsAsset TypesThe Home RegionCreating A RealmAssets and their FunctionsIntelligenceInfluenceMightAsset … Continue reading Intelligence, Influence & Might: Simple Faction Conflict in TTRPGs

Hostile Negotiations: A Conversational System for Into The Odd/Cairn

I'm a big fan of Emmy Allen's Duels in OSR rules, so I made a small adaption for it to suit a game I'm running at the moment. Image: Senat by Pascal Quidault I also love OSR tendencies to just leave out any dialogue- or social stats & mechanics, leaving it to the actual players … Continue reading Hostile Negotiations: A Conversational System for Into The Odd/Cairn

Lightweight Careers for OSR RPGs

Recently, I've been really interested in classless RPGs. I'm working on a quite extensive system that I'm currently playtesting, but in the meantime, I got a pretty lightweight take that I made in preparation for a Star Wars campaign I'm running. Image: Prepare to war by Darek Zabrocki Design Notes I primarily designed this for … Continue reading Lightweight Careers for OSR RPGs

Old School Fisticuffs: Bar Brawls in D&D 5e and OSR RPGs

old building facade with creative letters behind mount in mist

Samuel Bennett of Tales of the Lunar Lands wrote two neat blog posts about bar brawls in TTRPGs. I couldn't agree more with "In a way, bar brawls could be considered a sort of mini-sandbox" - so here are some mechanics I personally use to spice up tavern-centered conflict! These rules are pretty generic, and … Continue reading Old School Fisticuffs: Bar Brawls in D&D 5e and OSR RPGs

The Things We Find Along The Way – Filling The Gaps In A Hexcrawl or Pointcrawl

Here I aim to flesh out the step between “you are traveling” and “you found a dungeon” in a hex- or pointcrawl, in a way that hopefully feels natural and like actual exploration. I’ve taken some inspiration from, yes, Skyrim. It aims to add a bit of risk-reward to the process: discovering new locations might … Continue reading The Things We Find Along The Way – Filling The Gaps In A Hexcrawl or Pointcrawl

Time, Gear & Skill: A Different Approach To Skill Checks

close up of old rusty door

The following was written with Cairn in mind, but would work just as well for Into the Odd, Electric Bastionland and heck, D&D 5e if you're doing a complete revamp. Performing actions involves time, gear, and skill. Generally, if you have none or one of the three, a task is impossible.If you have all three, … Continue reading Time, Gear & Skill: A Different Approach To Skill Checks

18 Amazing Online D&D Resources You Might Not Have Heard Of

The popularity of Dungeons & Dragons 5e means that it's really attractive to produce content and tools for the game. This creates a self-propagating cycle of sorts; it's the most popular because there's so much tools and tutorials available, causing more people to get into it etc. Over the years, I've gathered a lot of … Continue reading 18 Amazing Online D&D Resources You Might Not Have Heard Of