Horror, dread and stress can add a lot of flavor to roleplaying. However, when nosing around, I found that a lot of mechanics (such as Mothership, Call of Cthulhu)... Take away player agency at one point or another, to represent them losing control. This is a neat idea, but a hard sell in a heroic … Continue reading Super Simple Stress/Horror Rules for D&D
Tag: underdark
I Have No Memory Of This Place: Navigating The Underdark Through Your Senses in Dungeons & Dragons
This post ties into the post about Noise & Alert in the Underdark, but can also be used seperately. What This System Tries To Do The Underdark is vast and dangerous. To try and map it, is folly. Navigation must be done differently; by using all of your senses. Tunnels twist and turn, and may … Continue reading I Have No Memory Of This Place: Navigating The Underdark Through Your Senses in Dungeons & Dragons
We Cannot Get Out: Giving The Underdark A Mines Of Moria Feel with Noise & Alerts in Dungeons & Dragons
"Quietly now. It's a four-day journey to the other side. Let us hope that our presence may go unnoticed." Gandalf This is a specific implementation of my Noise & Alert system, applied to travelling through the Underdark. Part II of this post is up here: I Have No Memory Of This Place: Navigating The Underdark … Continue reading We Cannot Get Out: Giving The Underdark A Mines Of Moria Feel with Noise & Alerts in Dungeons & Dragons