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Time, Gear & Skill: A Different Approach To Skill Checks

close up of old rusty door

Photo by Mati Mango on

The following was written with Cairn in mind, but would work just as well for Into the Odd, Electric Bastionland and heck, D&D 5e if you’re doing a complete revamp.

Performing actions involves time, gear, and skill.

Environmental factors/opportunities might act as a substitute for gear or skill.

Example: Lockpicking

Lockpicking a door requires no roll if you are skilled at lockpicking, are not in a hurry and have lockpicking tools available.

Lockpicking a door might require a DEX Save if you’re in a hurry yet have the skills and tools, with the risk being not finishing the task in time. It could also involve a WIL Save if you have time and skill, yet no tools, with you trying to improvise your tools.

Lockpicking a door is impossible with only one of the three:

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