Giddy Up – Horses for Cairn

In my previous post, I already lauded Cairn's WIP 2e Wilderness Exploration rules. They got me thinking - how would mounts, specifically horses, interact with this system? (I've also been playing Red Dead Redemption 2, and Arthur's confirmation that horses are, in fact, good boys/girls still rings in my head, so yeah). Image: Horse Riders … Continue reading Giddy Up – Horses for Cairn

It’s Done: Block, Dodge, Parry is out now!

After a considerable amount of playtesting, editing and whatnot, I'm beyond excited to announce the full release of Block, Dodge, Parry - A Levelless, Classless Expansion of Cairn! Block, Dodge, Parry - A Levelless, Classless Expansion of Cairn by Dice Goblin Games The itch.io page contains all the details, but to reiterate: It's a 33 … Continue reading It’s Done: Block, Dodge, Parry is out now!

Coming Soon: Block, Dodge, Parry

I've been hard at work on Block, Dodge, Parry; a classless, levelless fantasy adventure RPG, which combines many of the ideas I've written about on this blog into one coherent system. Besides bundling those ideas, it expands upon them, making for a toolkit of procedures that hopefully spark your imagination. But... what's actually in it? … Continue reading Coming Soon: Block, Dodge, Parry

Modular Magic for Cairn

First off: I'm making a thing! I'm working hard on combining, tweaking, expanding, and upgrading my Cairn-related posts into a full publication. It aims to be both a toolbox you can pick-and-choose from, as well as a neat way to combine everything together to get a sort-of Advanced Cairn, if you will. I've dubbed this … Continue reading Modular Magic for Cairn