It’s december 1st, so the AdventUre Calendar has started!

This year, I’m going to do things a bit differently. My 2024 has been remarkably creative, and I don’t have a lot of unfinished ideas laying around. So, I’m going to focus on making a full Block, Dodge, Parry starting adventure region, instead.

A few base rules:

  • I will use the guideline below, that I’ve prepared beforehand.
  • It is a guideline – if along the way I get completely other ideas, I’ll follow them. It’s an organic process. Who knows where I’ll end up!
  • I’ll try not to ‘get ahead’ – each day I’ll focus purely on what I have to write that day, in context of what I’ve written before.
  • I’ll blog about my progress each day, or close to it.

The Guideline

Village and Social (Days 1-9)

Day 1: Village Foundation

  • Core Themes & Keywords
  • General character of people living here
  • General ambition of people living here
  • Location: Climate, General Terrain
  • Village name

Day 2: Leadership and Commerce

  • Village leader, founding, history
  • Economy & Trade:
  • Which resources are mined and/or refined here
  • What is imported & exported, and by who
  • What is the abundance & scarcity

Day 3: Religious, Knowledge, Customs

  • History & Traditions
  • Local priest or wise person
  • Healers and mystics
  • Keepers of local lore
  • Festivals and ceremonies
  • Superstitions
  • Daily routines and practices

Day 4: Notable Factions

  • 3 factions within the village
  • 3 factions surrounding the village (wilderness, nearby settlements etc.). To be fleshed out on day 14.
  • Each faction is at odds with at least 2 other factions in some way
  • Each faction has
  • Advantage: assets that reflect a faction’s influence, material, wealth and other unique features.
  • Agendas: What they are trying to achieve.
  • Obstacles: Why they haven’t achieved their goal yet
  • See Faction Types, Faction Traits, Faction Advantages
  • Name a few Agents for each faction, to be fleshed out tomorrow.

Day 5: Notable Characters

  • Unique or eccentric villagers
  • Traveling merchants or regular visitors
  • Local heroes or troublemakers
  • Notable relations, tensions, secrets between these characters

Day 6: Village Layout

  • Detailed map
  • Key building descriptions
  • Points of interest within village

Day 7: Current Issues in the Village

  • Ongoing problems within the village
  • Political tensions between village factions & other settlements
  • Recent troubles in the wilderness

Day 8: Rumors and Secrets

  • Local legends
  • Hidden truths
  • False rumors that everyone believes

Day 9: Quest Hooks

  • Village-based quests
  • Connection points to wilderness
  • Potential adventure seeds

Wilderness (Days 10-14)

Day 10: Wilderness Overview

  • Geography and key features
  • Climate and general conditions
  • Notable landmarks & major nearby areas

Day 11: Environmental Challenges

  • Natural hazards
  • Weather patterns
  • Survival challenges
  • Ingredients for alchemy & meals

Day 12: Wilderness Inhabitants

  • Local wildlife
  • Monster populations
  • Intelligent beings

Day 13: Random Encounters

  • Encounter tables for notable areas
  • Time and weather tables

Day 14: Factions and Politics

  • Competing groups
  • Territory claims
  • Inter-faction relationships

Points of Interest (Days 15-17)

Day 15: Minor Locations (2-3)

  • Standing stones
  • Abandoned shelters
  • Natural phenomena

Day 16: Medium Locations (1-2)

  • Ruined watchtower
  • Ancient shrine
  • Bandit camp

Day 17: Major Location

  • Significant ruins
  • Complex natural feature
  • Detailed description and purpose

The Dungeon (Days 18-24)

Day 18: Dungeon Concept

  • History and purpose
  • Theme and atmosphere
  • Major factions present

Day 19: Dungeon Layout

  • Map of level 1
  • Key areas identified
  • Connection points

Day 20: Level 1 Details (Part 1)

  • Entrance area
  • First few chambers
  • Initial challenges

Day 21: Level 1 Details (Part 2)

  • Remaining chambers
  • Connecting areas
  • Environmental features

Day 22: Dungeon Denizens

  • Monster placement
  • NPC inhabitants
  • Faction territories

Day 23: Special Elements

  • Unique rooms
  • Major encounters
  • Puzzles and traps

Day 24: Treasures and Secrets

  • Major treasure placement
  • Hidden areas
  • Special rewards
  • Final mysteries

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