Zombies for Cairn/Block, Dodge, Parry

Block, Dodge, Parry does not have a bestiary - yet. This is mostly because I find the monsters detailed in Cairn more than sufficient. However, I was recently contemplating an undead-outbreak-focused campaign, which would put a lot of focus on the lowly Zombie. How would I 'adapt' the zombie to be a center pillar for … Continue reading Zombies for Cairn/Block, Dodge, Parry

Giddy Up – Horses for Cairn

In my previous post, I already lauded Cairn's WIP 2e Wilderness Exploration rules. They got me thinking - how would mounts, specifically horses, interact with this system? (I've also been playing Red Dead Redemption 2, and Arthur's confirmation that horses are, in fact, good boys/girls still rings in my head, so yeah). Image: Horse Riders … Continue reading Giddy Up – Horses for Cairn

If You Smell What The Party Is Cooking – Gathering & Crafting in Cairn

Image: Breath of the Wild Study 3 by Anato Finnstark I spent quite some time during the recent holidays working on a new hexcrawl setting, as a sort of 'happy place'. Inspired by the tone of Breath of the Wild and Dragon Quest, I set out to create world of 'adventure is exciting!' and 'travel … Continue reading If You Smell What The Party Is Cooking – Gathering & Crafting in Cairn

It’s Done: Block, Dodge, Parry is out now!

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After a considerable amount of playtesting, editing and whatnot, I'm beyond excited to announce the full release of Block, Dodge, Parry - A Levelless, Classless Expansion of Cairn! Block, Dodge, Parry - A Levelless, Classless Expansion of Cairn by Dice Goblin Games The itch.io page contains all the details, but to reiterate: It's a 33 … Continue reading It’s Done: Block, Dodge, Parry is out now!

Coming Soon: Block, Dodge, Parry

I've been hard at work on Block, Dodge, Parry; a classless, levelless fantasy adventure RPG, which combines many of the ideas I've written about on this blog into one coherent system. Besides bundling those ideas, it expands upon them, making for a toolkit of procedures that hopefully spark your imagination. But... what's actually in it? … Continue reading Coming Soon: Block, Dodge, Parry

Various Cyberpunk Musings for Into The Odd-Style Games

I'm a simple man - Netflix's Edgerunners has rekindled my interest in the Cyberpunk aesthetic (though I've loved and revisited it many times already over the last decade). Here are a few byte-sized ideas I put together for running something Cyberpunky in Into The Odd, Electric Bastionland, Cairn and similar games. Image: Cyborg Yakuza self-tuning … Continue reading Various Cyberpunk Musings for Into The Odd-Style Games

Locked & Loaded: More Firearms for Modern Into The Odd & Similar games

I came across Cyber by Oskar Świda recently, a really neat cyberpunk version of Cairn. Since I've been playing a lot of Cyberpunk 2077 recently, and since I already made some firearms rules in the past and since I already made some new weapon tags for fantasy Into The Odd/Electric Bastionland/Cairn, I figured I'd combine … Continue reading Locked & Loaded: More Firearms for Modern Into The Odd & Similar games