I wrote some stuff before about hacking in Cyberpunk TTRPGs. Let’s expand on that a little bit!

Image: Unsplash

Building upon the idea of ‘quickhacks’, inspired by Cyberpunk 2077 and Ghost in the Shell:

Roll under or equal to your WIL, but above the target’s Firewall + Hack Difficulty.

You can also use a HCK or TCH attribute (Hack or Tech) and keep Willpower separate.

We’re leaving Firewalls as-is:

  • Consumer-grade Firewall: 1
  • Professional-grade Firewall: 2
  • Military-grade Firewall: 3

But let’s add some freeform options for Hack Difficulty. Let’s set 4 levels of difficulty: Easy, Medium, Hard and Very Hard. The player describes what effect they would like to see, the Warden sets the difficulty.

DifficultySelf-damageDamage
1 (Easy)d2d4
2 (Medium)d4d6
3 (Hard)d6d8
4 (Very Hard)d8d10

The table above describes the damage the player takes to their HCK/TCH/WIL stat if their attempt fails. The Damage column describes how much damage the player deals, if directly attempting to deal damage.

For examples of non-damaging effects, see the following references:

Easy (1)

  • Temporary Audio Distortion: For a few seconds, the target hears overwhelming static or echoing voices, causing confusion but no lasting harm.
  • Flickering Lights: Cause lights in the vicinity to flicker rapidly, creating a brief distraction that can be used to cover movements or actions.
  • Minor Visual Disturbance: Overlay translucent images or text in a target’s vision, slightly obscuring their sight but not enough to impair.

Medium (2)

  • Disrupt Communications: Temporarily jam or spoof communications between the target and their allies, causing misinformation or silence for a critical moment.
  • False Alarms: Trigger alarms or alerts in other systems (e.g., nearby doors, vehicles) to create diversions or draw security away from an area.
  • Manipulate Sensors: Make sensors (temperature, pressure, etc.) report false readings, leading to confusion or misdirected responses from security systems.

Hard (3)

  • Override Cybernetic Limb Control: Gain temporary, jerky control over an opponent’s cybernetic limb, causing them to drop items, miss shots, or stumble.
  • Hijack Surveillance: Take control of cameras or drones, using them to spy or feed false information to opponents without them knowing the true source.
  • Traffic Manipulation: Control street lights or traffic systems to create blockades, diversions, or ensure a getaway path is clear of obstacles.

Very Hard (4)

  • Complete Sensory Deprivation: Temporarily block all sensory input, leaving the target blind, deaf, and numb to touch, disorienting them severely.
  • Memory Falsification: Plant false memories or sensory experiences in a target’s mind, making them believe in events that never happened or perceive allies as threats.
  • System-Wide Blackout: Cause a total shutdown of electronic systems in a large area, including lights, security systems, and all forms of communication, creating chaos.

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