Remember Big Bang – my ode to James-Bond-villain-volcano-lairs, that I released January 2nd? I wrote 5 more missions since, and I think they’re really neat.

Yugoslavia, 1973: A mysterious casino has cracked unbreakable codes in minutes. An intelligence broker’s phone rings with an impossible call. A brilliant mathematician has vanished without a trace. But when FIST infiltrates the gambling den hiding a terrible secret, the house always wins…

HOUSE OF CARDS AND NUMBERS is a complete mission module for FIST: ULTRA EDITION that includes:

  • A sophisticated casino infiltration with both social and tactical opportunities
  • A high-stakes train pursuit across multiple carriages
  • A desperate mountain chase against overwhelming odds
  • Multiple competing factions, terrifying secrets and hidden agendas
  • Detailed NPCs including a mathematical assassin and a corrupted investigator
  • Everything a Referee needs to run this as a one-shot or part of an ongoing campaign

Perfect for groups who enjoy:

  • Casino infiltration operations
  • Train combat and chase sequences
  • Alpine warfare
  • Cold War mathematics
  • Body horror and human experimentation
  • Racing against time

West Timor, 1973: A mysterious wasting disease spreads through remote villages. A pharmaceutical corporation offers miraculous cures – but patients keep disappearing. When FIST investigates a state-of-the-art medical facility, they uncover a centuries-old evil wearing a new corporate mask…

PATIENT ZERO-SUM is a complete mission module for FIST: ULTRA EDITION that includes:

  • A sprawling medical facility compound with multiple infiltration approaches
  • A ruthless colonial vampire adapting his methods for the corporate era
  • A colonial marksman out for blood
  • Detailed tactical infiltration options past professional security
  • Underground tunnel networks connecting colonial crypts to modern labs
  • Everything a Referee needs to run this as a one-shot or part of an ongoing campaign

Perfect for groups who enjoy:

  • Medical facility infiltration
  • Colonial vampire horror
  • Corporate exploitation narratives
  • Resistance movements
  • Underground exploration
  • Multiple approach options

Appalachia, 1976: Union miners find something in the deepest coal seam that shouldn’t exist. A mysterious corporation clears out an entire mining town overnight. Strange lights flicker in abandoned shafts, and anyone asking questions has unfortunate accidents. But when FIST descends into the ancient darkness below, some things were meant to stay buried…

PERFECT FORMS is a complete mission module for FIST: ULTRA EDITION that includes:

  • A multi-level underground facility with multiple infiltration routes
  • A deeply unsettling excavation site with supernatural phenomena
  • Corporate security forces and desperate researchers
  • An ancient being of crystalline perfection and terrible purpose
  • Everything a Referee needs to run this as a one-shot or part of an ongoing campaign

Perfect for groups who enjoy:

  • Underground infiltration operations
  • Dress-up parties
  • Labor rights vs. corporate exploitation
  • Cosmic horror and ancient secrets
  • Mining complexes and industrial facilities
  • Psychological horror and reality distortion
  • Racing against time to prevent catastrophe

Rome, 1978: After the “Smiling Pope’s” death just 33 days into his papacy, something stirs in the catacombs beneath Vatican City. Local reports describe Latin chanting from the sewers, missing maintenance workers, and the scent of incense rising from ancient tunnels. When the Vatican privately confirms the existence of PROJECT LAZARUS, FIST must hunt down a rogue papal clone before he can claim his dark throne…

KILL THE SHADOW POPE is a complete mission module for FIST: ULTRA EDITION that includes:

  • A sprawling underground dungeon crawl beneath Vatican City
  • Dynamic exploration system for navigating ancient catacombs
  • Warring factions of mole people torn between two faiths
  • Corrupted Swiss Guard, Dark Catholic rituals and Anti-Miracles
  • A climactic showdown in the Anti-Sistine Chapel
  • Everything a Referee needs to run this as a one-shot or part of an ongoing campaign

Perfect for groups who enjoy:

  • Religious horror
  • Underground exploration
  • Dark miracles
  • Papal conspiracy theories
  • Classic dungeon crawling

A tactical espionage supplement for FIST that turns any suspicious package into a high-stakes bomb disposal mission. Whether it’s a psychic dead man’s switch, an antimatter cascade device, or a time-warping temporal charge – this toolkit provides everything a Referee needs to create a high-stakes ticking-clock high-yield mission!

Features:

  • Tables for generating tense bomb-defusal scenarios
  • Logic grid puzzle system for nail-biting bomb defusal sequences
  • Real-world timer mechanics for heart-pounding final moments
  • A worked example bomb scenario ready to drop into any campaign

When the clock is ticking and lives are on the line, you need more than just wire cutters – you need a plan to figure out which wire to cut.

This toolkit includes:

  • 7 interconnected random tables for mission generation
  • Guidelines for converting logic puzzles into bomb defusal challenges

System-agnostic. Compatible with FIST: Ultra Edition

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