Okay, I’m being a little bit of a tease here – this post isn’t about how to ACTUALLY play the game, as that would be, well, the full rules. This is more about, which resources would be useful for players, solo or otherwise?
Image: Clonetrooper – Fan Art by Alexandre Cadinot.
I already featured a quickly-built character sheet in an earlier post:

This one’s quite useful, containing a lot of elements:
- Squad Name
- Threat Level of current enemy opposition
- Momentum (needed to win, or forcing a retreat)
- Trooper status, offensive and defensive position
- Quick notes
However, there’s more variables at play for Troopers, such as their gear, Ammo and Grit. A version with all of this included becomes a bit cluttered:

I also got some questions as to whether the game involves miniatures. It doesn’t, or I should say, it didn’t, but it does feel like a good fit? The battlefield is represented in abstract means (that’s the whole point), but still, I know the allure of plastic…
This gave me the idea of two separate sheets; a Squad Tracker that is used for the whole mission, and an Engagement Tracker for individual fights. To clarify the terminology:
A Mission involves reaching an Objective by moving from Sector to Sector. If opposition is encountered, an Engagement (fight) takes place, in the form of multiple Exchanges (rounds of combat).
So, I got to scribbling. Offensive and Defensive Position have 3 positions each – or a 3×3 grid, on which you could place miniatures to represent individual soldiers. We need a Momentum Tracker, to show the state of combat, and a place to mark the Cover of this Sector, and the Threat Level of enemies faced.
Any spare space, I reckoned, I could stuff with quick rule references. This resulted in:

I know – pretty ugly. However, for a first attempt of something like this, I’m not entirely dissatisfied.
The scale isn’t optimal, however; I printed this with my (dying) printer to try it out, and:

Since I get questions whenever it’s in any photos: the keyboard is an 8BitDo, and I love it. The big mat is a print by Dyson Logos.
This scale wouldn’t really allow you to put 5 miniatures in the same box (I think that might take up all of an A4, to be honest) but I do like the idea.
I’ll also be looking at how to make a digital equivalent for this. For now, it was a fun exercise, and something I’ll probably revisit again later.






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