I was thinking about the classic principle of Just Use Bears. I think this can be expanded a bit, by looking at other animal archetypes. This might be useful to flesh out encounter tables, or create interesting custom monsters/wildlife – take an animal and reskin it.

Zak H took the ideas of this post one step further, and wrote corresponding statblocks. I was thinking of doing that myself, but Zak beat me to the punch, and quite thoroughly at that!

To keep it system-agnostic, I’m using keywords instead of statblocks.

AnimalTagsUse for…Example Interpretations
Bearstrong, tough, dangerous, solitary, largeSolo threats, brute-force obstaclesOgre, troll, lone barbarian, cave beast
Wolfquick, dangerous, pack, coordinatedCoordinated attackers, ambush groups, pack hunters following a strong leaderBandit gangs, goblins, velociraptors, guards
Tigerstealthy, fast, dangerous, solitary, hunterPowerful solitary ambush predators, silent killersAssassins, elite hunters, stealthy vampires
Dragon apex predator, deadly, cleverLegendary threats, boss-level encountersPowerful wizard, demon lord, ancient guardian
Rat swarm, small, numerous, diseaseSwarming enemies, plague carriersZombies, insects, goblin hordes, angry villagers
Snake stealthy, venomous, ambush, solitaryHidden ambushers, traps, poisonersAssassins, mimic creatures, lurking undead
Bull charging, aggressive, territorialReckless enemies, brute chargesBerserkers, minotaurs, knights on horseback
Hawk swift, flight, keen-senses, evasiveScouts, hit-and-run, evasive attackersHarpies, gargoyles, spies, flying imps
Spider trapper, venomous, stealthy, ambushEnvironmental threats, immobilizersGiant scorpions, mimics, trappers, lurking assassins
Crocodile ambush, tough, aquatic, territorial, grapplerWater hazards, sudden grapple encountersRiver monsters, giant frogs, lurking tentacle beasts
Elephant huge, durable, destructiveSiege threats, heavy hittersGiants, war golems, siege beasts, colossal undead
Deer swift, alert, elusive, skittishElusive, non-combatant, fleeing NPCsCivilians, scouts, timid spirits, escaping prisoners
Boar aggressive, relentless, chargingRelentless enemies, stubborn melee threatsOrc warriors, angry mobs, charging infantry
Horse swift, mobile, large, loyalMounted combatants or mounts, rapid mobilityCavalry, mounted knights, chariot units, centaurs, large lizards, beetles

This expanded framework lets you quickly assign the right stat block and narrative feel, saving preparation time while clearly defining unique encounters.

When defining a setting, start with these 14 statblocks and give them each a unique interpretation – perhaps here, bulky lizards are used as horses, and quick-footed bipedal birds act as deer.

I do mean “Just use…” quite literally; a dragon’s statblock can easily be used for a wizard (spells instead of breath, magical defense instead of thick scales, levitation/teleportation instead of flight – all except for size, really).

When making an encounter table (I’m a big fan of the 2d6 dragon-wizard model), you can use these stats as a guideline as well: entry 2 and 12 can be a dragon and a reskinned dragon, the middle entries are used for the less dangerous creatures, and entries such as 3-4 and 10-11 can be used for “Just Use a Tiger” or “Just Use a Bear”.

Encounter Tables per Biome

Riffing off of Zak H‘s work, we can use these 14 archetypes and spread them across our 2d6 dragon-wizard tables for each common biome.

A ‘Bull’ in the grasslands doesn’t have to be the same creature as a ‘Bull’ in the desert; in the grasslands, it might be a rhinoceros-type creature, and in the desert a giant scarab beetle.

Grassland

2d6Encounter Archetype
2Dragon
3Tiger
4Bear
5Bull
6Wolf
7NPC
8Deer
9Horse
10Hawk
11Elephant
12Wizard

Woods

2d6Encounter Archetype
2Dragon
3Tiger
4Bear
5Spider
6Snake
7NPC
8Rat
9Deer
10Wolf
11Crocodile
12Wizard

Hills

2d6Encounter Archetype
2Dragon
3Elephant
4Tiger
5Bear
6Bull
7NPC
8Horse
9Deer
10Wolf
11Hawk
12Wizard

Mountains

2d6Encounter Archetype
2Dragon
3Elephant
4Bear
5Tiger
6Crocodile
7NPC
8Horse
9Hawk
10Bull
11Snake
12Wizard

Swamp

2d6Encounter Archetype
2Dragon
3Crocodile
4Bear
5Snake
6Spider
7NPC
8Rat
9Toad
10Boar
11Bull
12Wizard

Desert

2d6Encounter Archetype
2Dragon
3Elephant
4Crocodile
5Tiger
6Snake
7NPC
8Rat
9Boar
10Hawk
11Bull
12Wizard

3 responses to “Just Use Bears… Or Wolves, Dragons or Spiders”

  1. […] Dice Goblin writes Just Use Bears… Or Wolves, Dragons or Spiders […]

  2. […] kept tinkering at the ideas in this blogpost, boiled it down to 12 core archetypes, and bundled it all in a handy PDF/HTML reference […]

  3. […] Lars, at Dice Goblin, expanded this further, to leveraging animal archetypes in general, “Just Use Bears… Or Wolves, Dragons or Spiders.” […]

Leave a Reply

Trending

Discover more from Dice Goblin

Subscribe now to keep reading and get access to the full archive.

Continue reading