I ran a pretty neat puzzle recently, and you should totally steal this for a next session!

Finding A Puzzle To Adapt

I figured that zebra puzzles make for fun templates to adapt at the table. I used https://www.brainzilla.com/logic/zebra/ to browse for suitable puzzles, and first checked if I could solve it myself. Then, I made note of all the clues and the solution.

Swapping Out The Parts

In my session, players faced an as-of-yet unknown threat that they knew was slowly awakening (spoiler: a dragon. It was a first RPG session for a few players, so I wanted to go classic and big). The wizard who put this dragon to sleep left notes in his workshop to either put the dragon back to sleep, or kill it.

I tied the dragon to a dormant volcano, and tied regional consequences to the various outcomes:

  • Killing the dragon would also kill the volcano, and the nearby valley would slowly wither and die.
  • Putting it back to sleep would cause the dragon to wake up again in 50 years.
  • Letting it wake would cause an eruption (ten years of ash and fire), but after that the valley would thrive. Except that an evil sorcerer stands ready to mind-control the dragon, but that’s not the point.

The puzzle for the slaying potion was also a bit easier than the one for the sleeping potion.

For the Slaying Puzzle, I went for 3 elements: Putting in the right ingredients in the right order with the right alchemical preparation (grounding up, boil, burn).

For the Sleeping Puzzle, I went a bit more complicated: 4 ingredients with 4 various measures and 4 actions, with the measure clues also relating to each other (“Ingredient X requires a measure of 20 grams more than ingredient Y”).

For the ingredients, I used the Elder Scrolls wiki (lol).

Putting It On The Table

My terrible handwriting is part of the charm. I used Citadel Paint I still had laying around for effects, stained the paper and burned the edges.
I burned off the edge that said “dragon”, for funsies.
I made little ingredient cards to aid with visualization and sorting and such.

The ingredients were left by a wizard 300 years ago, which allowed me to implement an easy time limit: The moment the ingredients were disturbed, it would take exactly 15 real-life minutes before they would spoil.

And I got to take a long, well-deserved break.

That’s it, that’s the puzzle. Whoever comments first with the correct actual solutions to both, gets a free copy of Block, Dodge, Parry.

2 responses to “Steal My Thing: Alchemical Logic Puzzle”

  1. I got it 😁

    1
    Ice boiled

    2
    Nightshade burnt

    3
    Moth wings ground


    30 mammuth tusk heated
    40 greyroot thisyle mixed with emerald dust
    50 whitecap shaken vigorously
    60 dried dragonfly distilled

    1. Congratulations, that’s the one! Check your inbox, I sent you a key!

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