Dodging, Blocking & Parrying in Practice

Image credits: Merciless by Vlad Marica I've started playtesting my aforementioned Dodge, Block & Parry system! I've tied it into the Weapon system as well, and it's working quite good, so far! Design Notes Fight back makes combat even more lethal, by allowing for essentially a double attack (attacking in response to the enemy => … Continue reading Dodging, Blocking & Parrying in Practice

Old School Fisticuffs: Bar Brawls in D&D 5e and OSR RPGs

old building facade with creative letters behind mount in mist

Samuel Bennett of Tales of the Lunar Lands wrote two neat blog posts about bar brawls in TTRPGs. I couldn't agree more with "In a way, bar brawls could be considered a sort of mini-sandbox" - so here are some mechanics I personally use to spice up tavern-centered conflict! These rules are pretty generic, and … Continue reading Old School Fisticuffs: Bar Brawls in D&D 5e and OSR RPGs

Lightsabers, Blasters & The Force: Star Wars, But Make It Odd

star wars bobba fett costume

To celebrate the release of Obi-Wan Kenobi, here are some equipment rules I tinkered together for exploring a galaxy far, far way with the ruleset from Cairn/Into the Odd/Electric Bastionland! Blasters Blaster Pistols Hand Blaster. D6. 100 credits. Example: DH-17.Heavy Hand Blaster. D8. 1000 credits. Example: DL-44. Blaster Rifles Crude Blaster Rifle. Bulky, D6. 10 … Continue reading Lightsabers, Blasters & The Force: Star Wars, But Make It Odd