Work on DANGER CLOSE is progressing, but as it progresses, I’m thinking about the pending task of layout. This had me thinking about something else. I LOVE print and PDFs – but I personally mostly consume RPGs by reading (portrait) PDFs on my (landscape) monitor. Is there no better way?

Update: This post has a sequel! Prototype: Presenting TTRPG texts in a digital native format

Disclaimer: I read a great take on this topic before – through a link on Bluesky – but I don’t remember who wrote it. I’m still looking.


My DANGER CLOSE ashcan is progressing nicely – but I’m also realizing the playability really depends on its presentation. So, I started considering the puzzle of “how do I layout all these tables on a page, and what size page do I go for”. For many recent releases – such as all my FIST modules – I included .html versions, along with constantly-present menu, thanks to Typora’s export functionality.

I love it, and I find it a really neat lightweight solution that I often use myself for quick reference. But – we could do so much more. Tooltips. Sidebars. Links. Fill in some details on one page, and other pages show context-sensitive information, such as, I don’t know, your character’s stats.

Here’s the thing: I love books. I love print. I have shelves groaning under the weight of gorgeous RPG tomes. But when I actually sit down to use or read these games, nine times out of ten, I’m squinting/scrolling/zooming at a portrait-oriented PDF stretched across my landscape monitor, scrolling endlessly through pages that were designed for paper, not pixels.

It feels fundamentally backwards. We’re using these incredible, high-tech devices; machines capable of real-time computation, dynamic content, instant cross-referencing, just to render static print pages. It’s like using a smartphone as a paperweight.

What Could Digital-Native RPGs Actually Look Like?

I’ve seen cookbooks as a good reference for clear, concise conveyance of information, and thus as good inspiration for layout of TTRPGs. However, why can’t we take cues from (good, non-spammy) online recipes/cooking instructions for digital versions? A recipe I used last week contained a tool to indicate how many people were eating, a checklist ingredient list, a step-by-step recipe to tap through – very simplistic in terms of tech, but great in terms of user experience.

When I brought up this topic in the Prismatic Waystation discord, Rise Up Comus (Bakshi Gandalf himself) shared that the amazing Designing Dungeon Course was designed with this philosophy in mind:

Everything’s always on-the-record with me, baybeee

And I mean, I can definitely see it – it’s slick, it’s smooth, it’s digital-first.

But still, I think there’s more that could be done with stuff like this:

  • Tooltips
  • Context-relevant content
  • Automatic pickers/rollers for any dice notation or table
  • Bookmarks; easily label/highlight paragraphs of importance, with one central spot where you can find all your notes
  • Sidebars to see your character’s information

I’m not talking about VTTs here – those are their own beast entirely. I mean the core texts, the SRDs, the rules references we use to actually learn and play these games. What if they were built to leverage everything digital can do?

The Solo RPG Case Study

This thinking hits especially hard when I consider solo RPGs, which is what I’m working on right now. Solo players are already juggling multiple roles (GM, player, sometimes oracle) while managing dice, notes, character sheets, and reference materials.

I also love the whole vibe of just taking some dice and a notepad and being able to play (and DANGER CLOSE is designed for this, as well!) but let’s be honest – we’re generally going to be near a screen of some sorts, right? If only to play background music or write down notes.

I fully get the ideal of having less screen time, of browsing one’s books and notes, sketching and scribbling. Fuck yes. But let’s face it: we’re not going to print out all of our PDFs (we probably shouldn’t). So I’d love to see our screen time be used more effectively.

The Opportunity

Here’s what excites me: digital-native design could be a massive competitive advantage for indie creators. While big publishers are still thinking in terms of “book + PDF bundle,” indies could be creating genuinely better experiences for how people actually consume RPG content in 2025.

We have the tools. Web technology is more accessible than ever. Platforms like Notion, Obsidian, and even simple HTML exports from Markdown editors can create rich, interactive documents. The technical barriers are lower than they’ve ever been. These tools just aren’t quite there yet, I think. I don’t know the solution either – I’m just being passionate over here. I’m still researching options as well. But come on, everyone – could this all not be so much slicker?

I am not arguing for no more PDFs/books – though if you feel like it makes for spicier discourse, feel free to react to this post like I did. Right now, there’s no easy solution to publish digitally. I’m arguing for “wouldn’t it be neat if there was?”.

Update: Relevant Links

I know I’m not the first one to bring up this topic, so as I learn about relevant links, I’ll post them here.

9 responses to “Why The Fuck Am I Reading RPG PDFs On My Computer?”

  1. Spot on! I’m pretty messy vision-wise, so reading, as a whole, is pretty difficult for me… especially small print jammed into columns of two or more. I think one could even incorporate awesome art into an easier to read – and refernce – digital rules footprint.

    Imagine being able to click on a link and go to a digital example of a combat scene. Then another click, and back to where you left off. The tech is there, but alas, as you said, we seem stuck in the book + pdf, or straight up pdf. It’s an industry fueled by imagination, so the sky is the limit!

  2. I use LegendKeeper for my campaign management, and have thought for a while that it would make an excellent platform for a published adventure. Interactive maps, linked articles, a built in dice roller…

    I built the Caves of Chaos with it as a proof of concept and I think it has legs. So much easier then paging through a pdf or even the physical copy.

  3. I wrote a simple webapp that could take in a Markdown file and dynamically render it to HTML. I used to take the Cities Without Number SRD and make a website for it unchanged: https://cwnsrd.gordianblade.com/

    I haven’t published it anywhere, but if someone would find this useful I could throw it up on a Github repo. It uses Docker to make it so all you have to do is put a “content.md” file in the right place and the website will be updated. Not sure if Docker is seen as too complicated or not, though.

    1. That reminds me a bit of how I use Just The Pages for https://blockdodgeparry.com/ – I could see it being useful for some!

  4. Years ago, I used Bullette Storm for a one-shot. It’s available in several formats, but the interactive pdf was really great.
    https://www.dmsguild.com/product/215571/Bulette-Storm

    I’m kind of surprised it hasn’t been a more oft-used format.

  5. I’ve actually been criticized for this, somehow.

    One issue I see is that HTML sites aren’t exactly portable (file-wise), and while I love EPUB as a bunch of compressed markup files, and it’s pretty easy to convert them (please?) they can’t do nearly as much as HTML itself can…

    1. I mean, it’s true that HTMLs aren’t super easy to make portable, but my current Typora workflow does do exactly that, for instance in https://dicegoblingames.itch.io/hard-drop-tactical-insertion

  6. I’ve seen this…once. can’t remember where it was, but it had a grim potential mechanic in it. There was a page with each event listed and a checkbox by it. The che k box persisted on reopen.

    I think Troika is a really good example of how all RPG pdfs should look.

    HTML can be super portable if you educate the audience. It’s just a bunch of files in a folder (structure). Just tell them to keep all the files, you could even have Javascript write files to remember stuff.

    Honestly, just having it all on the internet makes it pretty portable. Most browsers can save pages for offline viewing.

  7. […] time ago I wondered Why The Fuck Am I Reading RPG PDFs On My Computer?. This take got some cool responses and feedback, and I let this all percolate, as I am bound to do […]

Leave a Reply to Ben T. (Gordian Blade)Cancel reply

Trending

Discover more from Dice Goblin

Subscribe now to keep reading and get access to the full archive.

Continue reading