Adventure Calendar #20: Schools of Swordplay

Day 20 of my Adventure Calendar. For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam! Image: Samurai Trees by Alex Nice Learning new skills in Block, Dodge, Parry is about finding new trainers. However, historically, sword training was also formalized within schools … Continue reading Adventure Calendar #20: Schools of Swordplay

Adventure Calendar #16: A Mixture of Monsters

Day 16 of my Adventure Calendar. For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam! Block, Dodge, Parry features 3 main damage types for martial damage, just like D&D 5e. These are: Piercing. Rolling the maximum value on your damage roll makes … Continue reading Adventure Calendar #16: A Mixture of Monsters

Adventure Calendar #8: Challenging for a Duel

Day 8 of my Adventure Calendar. For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam! Image: Duel by Antonio J. Manzanedo Block, Dodge, Parry has duel rules. However, we can make the challenge before the actual duel a thing too. After all, … Continue reading Adventure Calendar #8: Challenging for a Duel

Adventure Calendar #5: The Battle in the Mind’s Eye

Day 5 of my Adventure Calendar! For 24 days, up until Christmas, I plan to release a lil bit of RPG content. Want to join as well? Join the jam! Image: A composite of Unsplash images by Colin Lloyd and Tengyart Okay, I'm really excited for this one. You know how sometimes in movies, two combatants face … Continue reading Adventure Calendar #5: The Battle in the Mind’s Eye

Mass Combat: Expanding the Army Rating system from Barbarians of Lemuria

My drafts are filled with posts about mass combat systems. There are various ideas I really like (such as an infantry>cavalry>archery counter triangle, moving troops, Into the Odd warbands etc. etc.), but I can't really get them to stick together in a way that I liked. That's when I gave the Army Rating system from … Continue reading Mass Combat: Expanding the Army Rating system from Barbarians of Lemuria

Hostile Negotiations: A Conversational System for Into The Odd/Cairn

I'm a big fan of Emmy Allen's Duels in OSR rules, so I made a small adaption for it to suit a game I'm running at the moment. Image: Senat by Pascal Quidault I also love OSR tendencies to just leave out any dialogue- or social stats & mechanics, leaving it to the actual players … Continue reading Hostile Negotiations: A Conversational System for Into The Odd/Cairn

There Was A Firefight: Gunfighting Rules for Into the Odd/Electric Bastionland/Cairn

This is an attempt to bring the risk-management decisions of my Dark Souls inspired combat to a more contemporary form of fisticuffs. Be it for Old West, modern-day, cyberpunk, or sci-fi type adventures, I hope these rules give you some bang for your buck (it helps that it's free!) Image: Oscillator by Kevin Moran What … Continue reading There Was A Firefight: Gunfighting Rules for Into the Odd/Electric Bastionland/Cairn