📖 This post is an expansion on my previous post.Read Mass Combat: Expanding the Army Rating system from Barbarians of Lemuria for the full context! Image credit: Casualty of War by Camille Sule I've added a casualty calculator to my original worksheet. This means you can work rising casualties into your calculation! In this case, … Continue reading Mass Combat Expansion: Casualties
Tag: Combat
Mass Combat: Expanding the Army Rating system from Barbarians of Lemuria
My drafts are filled with posts about mass combat systems. There are various ideas I really like (such as an infantry>cavalry>archery counter triangle, moving troops, Into the Odd warbands etc. etc.), but I can't really get them to stick together in a way that I liked. That's when I gave the Army Rating system from … Continue reading Mass Combat: Expanding the Army Rating system from Barbarians of Lemuria
Hostile Negotiations: A Conversational System for Into The Odd/Cairn
I'm a big fan of Emmy Allen's Duels in OSR rules, so I made a small adaption for it to suit a game I'm running at the moment. Image: Senat by Pascal Quidault I also love OSR tendencies to just leave out any dialogue- or social stats & mechanics, leaving it to the actual players … Continue reading Hostile Negotiations: A Conversational System for Into The Odd/Cairn
There Was A Firefight: Gunfighting Rules for Into the Odd/Electric Bastionland/Cairn
This is an attempt to bring the risk-management decisions of my Dark Souls inspired combat to a more contemporary form of fisticuffs. Be it for Old West, modern-day, cyberpunk, or sci-fi type adventures, I hope these rules give you some bang for your buck (it helps that it's free!) Image: Oscillator by Kevin Moran What … Continue reading There Was A Firefight: Gunfighting Rules for Into the Odd/Electric Bastionland/Cairn
Dodging, Blocking & Parrying in Practice
Image credits: Merciless by Vlad Marica I've started playtesting my aforementioned Dodge, Block & Parry system! I've tied it into the Weapon system as well, and it's working quite good, so far! Design Notes Fight back makes combat even more lethal, by allowing for essentially a double attack (attacking in response to the enemy => … Continue reading Dodging, Blocking & Parrying in Practice
Dark Souls-inspired Weapons for Into the Odd/Cairn
Next up in my series on Cairn-inspired writing, weaponry! I love the quick combat of Cairn, so I don't want to slow that down too much, nor do I want the character sheet to be filled with a load of special maneuvers. The main goals for this project, which I've given the working title of … Continue reading Dark Souls-inspired Weapons for Into the Odd/Cairn
4 Homebrew Rules To Make D&D Follow Fiction, Not Rules
I've been using the lockdown for, you guessed it, a lot of tabletop rpg's. All this time has given me the opportunity to explore more outside of the boundaries of strictly D&D. As I'm about to return to D&D, I want to include mechanics that I've fallen in love with from systems such as Dungeon … Continue reading 4 Homebrew Rules To Make D&D Follow Fiction, Not Rules
Right Behind You: Building A Combat Encounter Around Teleporting
Short-range teleporters can make for awesome combat encounters! Here, I use Dungeondraft to create some quick examples.
“How Were We Supposed To Know That?” – Introducing Fair Gameplay Twists in D&D
What can we learn from video games to introduce interesting gameplay twists ("gimmicks") in a fair way?